After trying things like canceling my chant and sending more rabbits flying, it seems that the lines represent 1 percent and 5 percent MP use respectively. Maxing the spell uses 10 percent of your MP at once.
Of course, each percentage has a different effect, and the spell can be activated so long as you go up to the line that marks 1 percent. The firepower to MP consumption ratio on this spell is actually pretty terrible. Its only real use is to deal knockback. In fact, each hit on a rabbit only damages them less than half of their total health.
Firepower aside, this must be the most knockback anything in the game is capable of. It’s actually a bit too strong, making it hard to use. Perhaps it’s much more powerful if you hit your target into a wall. The ruins dungeon would be the best place to test that. That’s really the only enclosed space where I go to hunt.
I’ll need to try it out more to learn how to use it effectively, but right now, it’s quite a hassle. Enemies who jump into the air are blown back much further than the rabbits, who were standing on the ground. I suppose the physics of that make sense. Wolves and rabbits are considered to be in the same size category, despite how they look, and they appear to be affected equally. However, wolves aren’t blown back as far as rabbits, even when they’re standing on the ground too. Maybe there’s some randomness involved, but there is a definitive difference.
I don’t think the enemies are assigned different weights. Since they’re in the same category, their skeletons must make a difference somehow. This will be difficult to test. I do know that equipment weight exists in this game, so maybe the enemies do have body weight in this game as well. But there’s an issue. Even if I get help from players of different weights, or at least those who can change their weight with different equipment, I’m sure this spell will function differently in PVP versus PVE.
In one-on-one situations, it will be faster for me to defeat my enemy with hits rather than sending them flying. I’ll have to use this spell when I’m playing solo, or with my servants, and find myself up against more enemies than I can handle. I think it’ll be a good way to save time in fights like those. I hate how much MP it uses up, but there’s nothing I can do about that. I just hope the knockback is equally impressive when it’s time to use this spell for real. If not, I’ll just have to resign myself to certain death.
The other players rely on Byakhees a lot, but I can fly on my own, and now I have Fist of Yog-Sothoth. Perhaps flying will make it harder for me to control the spell though… Well, considering how we unlocked it, I’d be surprised if the devs considered this a spell that was absolutely vital to success. In that sense, it’s expected to be pretty tricky.
I can test this out casually on different enemies too. I’d like to try it on flying enemies, horses, cows, goblins, turtles, and more.
I test the spell out on a few more enemies of different shapes and sizes, log off for lunch, and then log back in for my afternoon session.
I start by swinging by the church to pick up Ms. Sophie.
“Good day. Have you finished preparing?”
“I’m all set…”
I open up a gate to my villa and teleport us there.
You have invited Sophie Lilywhite Sorciere to your home.
It seems that the residents and players get different messages. It might also change depending on the quest, so it’s hard to judge. I’m sure it’s not important. For now, I need to make sure Ms. Sophie and I are on the same page, or things could go south.
“Ms. Sophie, please don’t leave the grounds of my villa. I’ve never tried this with a resident before, but when outsider guests attempt to leave, they’re smacked backward onto the grounds. The prime minister will come and visit you here, so there’s no need to leave. It’s possible that you’ll die or be unable to return to the world of the living if you do. Please let the staff here know if you need resources, as I’ve instructed them to supply whatever you ask of them.”
“I don’t plan on staying here forever… But I understand…”
She looks very disappointed, but I think she’ll agree to those rules. The quest is now displaying how long her research will take to complete, so I’m sure I can leave her alone until then.
All right, it’s time to go level up. It shouldn’t take long now, so perhaps I’ll attempt to go deeper into the dungeon, knowing it’s fine to die at any point. I’ll head to the ruins dungeon since I’m playing solo right now. I usually make it down to the fifth story or so, but I’ll try to get to the tenth today.
With each story lower I go, the enemies’ minimum and maximum levels raise by one, but that jumps up to six levels on the fourth and fifth stories. If that pattern continues, they’ll be up to level 60 by the time I reach the tenth story. Even though the enemies here are easy for me to defeat, frankly, I don’t see myself clearing the tenth story at all.
Your race level has increased.
You have reached race level 50. New race skills have been unlocked.
That did the trick. It seems that I won’t be able to evolve until I go to the Medium.
I’ll try to get to the tenth story before I look at my new race skills. I don’t think I’ll be able to do much hunting, but at least I’ll map out the dungeon a bit more.
I recall Unit One, fly as close to the ceiling as I can, and search the lower stories.
Oh? What’s that sound? Is this a new enemy on the ninth story? That’s sort of a random story for new enemies to appear on. There it is.
Scouting Drone Lv 46
A reconnaissance drone that sweeps the area for hostile creatures.
Attribute: —
Weakness: Blunt attacks, lightning, ice
Resistance: —
Class: Mech race
Order: Four-wheel propeller
Family: Scouting model
Genus: Drone
Species: Scouting Drone
Status: Alert
Its status is “alert?” I don’t see myself getting out of this one alive. Can I outrun it instead? No, it’s a low level, so I’ll defeat it as quickly as I can!
I begin to chant a mine spell, charge at the drone with my blade as it flies along the ceiling, and knock it to the ground. I set the mine on the ground just behind it, then smack the drone into the mine with one of my tentacles.
That finishes it off for good. The visuals and sound effects of the mine exploding were a little different than usual. Or did I just imagine it? I’d like to read about scouting drones on the BBS, but for now, I’ll keep moving.
Wow, I reached the tenth story! I’ll summon servants and proceed forward on the ground. I also may as well record my screen too.
The paths are a lot prettier at his depth, aren’t they? It’s almost as if they have a regular caretaker. But more importantly, I wonder what sort of mech races dwell here?
First up is an all-purpose sword model MK II. At level 62, it’s quite a threat. It looks like they start at level 60 and go up from there.
When the sword model runs straight up and slashes at me, I parry the attacks while inflicting status ailments with my tentacles that automatically counterattack from time to time. I also use my shotgun-style spells to attack it.
It seems my spells are activating twice. Oh, is that the work of Mirror Spell? I didn’t even know I had that. It must have unlocked at level 50. Of course, each instance of the spell doesn’t deal a hundred percent of its damage like normal. Instead, the second, mirrored spell seems to be much weaker. I’ll have to test this out on training dummies later to figure out the specifics.
The spells seem to target the same location with one second of rest between each activation, so it could miss depending on how the enemy moves…but Mirror Spell is really just for dramatic flare anyway. It doesn’t seem to increase my MP usage, at least.
Still, I just can’t seem to kill this thing. Level 62 is no joke. This sword model is tough, even with Lizzy attacking it from the back. I need more strength than usual to parry its hits too. I shouldn’t have expected an enemy twelve levels higher than me to be an easy target, of course.
Its AI almost seems crafty in a way. I wish it would stop attempting fake-outs on me. I despise how it changes up its timing just enough to throw me off.
There we go! At least defeating such a high-tier enemy gives me lots of delicious EXP.
I defeated more enemies like all-purpose shooting models and supporting fire models after that. I’m surviving so far, but it’s definitely taking longer for me to finish off each one, so I’ll be out of luck if a group of enemies arrives together. In other words, it’s too soon for me to use this story as a hunting spot.
However, the rewards are worth the effort of fighting here from time to time. I’m just not sure how efficient it is overall.
Shwing… Pssshhh… Shwing… Pssshhh… Shwing…
I-I know this sound. Here he comes!