
Evermount: I Was Betrayed By My Guild, So I Restarted The Game
- 5.0
- 118
- 87
- 0
- Aug 14
Synopsis
Rio, a top-tier VR gamer known as the Silver War Goddess, is cast out of her guild through a spiteful betrayal. After a fatal accident, she is transported fifteen years into the past, returning to her teenage years just before the game's launch. Armed with future knowledge, she aims to dominate the rankings again, though she is hampered by the presence of a persistent fan who also regressed. This story leans heavily into the regressor and power fantasy tropes common in LitRPG and gaming novels, similar to titles like The King's Avatar. It is ideal for fans of gaming-centric narratives and revenge plots. Those who dislike repetitive zero-to-hero progressions or clingy sidekick dynamics should skip it. The narrative offers a fast-paced climb back to the top, with the primary draw being the tension between Rio's expert knowledge and the unpredictability of her new companion.
📚 Chapters (87 total)
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Editorial Review
With 87 chapters, the novel has established a decent foundation for its restart arc. The blend of romance, comedy, and action provides a varied tone, preventing the gaming mechanics from becoming too dry. The central conflict—balancing future knowledge with a chaotic new variable in Ryota—is a strong hook. However, the extremely low visibility suggests it hasn't yet found its audience, and the betrayal setup is a fairly generic entry point for the genre. The pacing likely fluctuates as it balances high school life with the game's early days. While the character dynamics between the protagonist and her tag-along offer potential for growth, the plot currently relies heavily on established tropes without introducing many subversive elements. It serves as a competent, if predictable, example of the regression subgenre.












