The word "satisfying" has become the most frequent descriptor for the dungeon. The "satisfying grind" experience, unrestrained, with resources aplenty and experience soaring, has thoroughly conquered the vast number of players.
Especially for those players who have just graduated from "Ah Le Training Camp" and are anxious about finding a stable and efficient new hunting ground.
The emergence of Civilization Space is simply like finding a pillow when drowsy.
The monsters inside are endless to slay, with moderate intensity, and more importantly, the rewards are very high.
Whether it’s the light balls dropping directly or the sacrificial power gained from killing invading monsters, both make players exclaim in satisfaction.
Hence, the Civilization Space dungeon is quickly recognized by players as another prime growth springboard and core hunting ground, following the "Ah Le Training Camp."
Countless player squads and warbands have made this their first choice for daily activities.
Efficient monster grinding strategies for different Civilization Spaces soon emerged on forums.
But coexisting with the ultimate satisfaction is an unavoidable risk: the chronologist’s purging.
Unlike the Gatekeeper Uncle of Ah Le Training Camp, it doesn’t offer players the chance to continue fighting by watching an ad.
Once observed, destruction will follow.
Players generally interpret this sudden eradication as a special mechanism of the Civilization Space dungeon, where the system doesn’t allow players to infinitely enjoy grinding in one place.
By regular purging, the output within the dungeon is balanced.
In this way, players don’t mind much, as they’ve long been accustomed to death as players.
But what troubles players most about this "special mechanism" is the purging’s memorability.
Once a specific Civilization Space, like the Blood Heart Civilization Space dungeon, is marked and undergoes a large-scale purge.
That space will be given an invisible "observation" imprint.
From then on, the scanning of this Civilization Space dungeon will become routine.
Many player squads teleport in only to find themselves killed instantly, returning to the Little Black House before getting a clear view of their surroundings.
Enter and die, without any experience to speak of.
This means that the marked Civilization Space has effectively closed its doors to players.
Forum players refer to this phenomenon as dungeon cooldown or dungeon lock.
The only countermeasure is to abandon the "scrapped" dungeon and collectively migrate to another Civilization Space that hasn’t been prioritized by the chronologist, much like nomads.
Race against time to extract as many resources as possible before the next purge comes.
According to the Guidance, Civilization Space holds 9283 dungeons.
Meanwhile, among the five open dungeons, two have entered "dungeon cooldown," making them inaccessible for players.
More accurately, entering them means death.
However, the other three dungeons haven’t been observed by the chronologist yet.
A large number of players run rampant in these three dungeons, frantically scraping resources.
Regarding this issue, the Gold Coin Chamber of Commerce has clearly stated.
It will gradually open more Civilization Space dungeons, providing players with more opportunities for satisfying grinding.
It’s foreseeable that a "war" between players and chronologists is about to unfold.
Players will feverishly open new maps, while chronologists mark, purge, and close them one by one.
The only recourse for players is to keep migrating and continue plundering.
Until the Civilization Space dungeon is completely exhausted.
Players fear that one day chronologists will mark all Civilization Spaces, leaving them only able to roam in squads.
Believing that as long as the scale is small enough, the chronologist might struggle to cope.
But this mode has a problem.
The Gold Coin Chamber of Commerce’s wealth is insufficient to support simultaneous interfacing with over 9000 Civilization Space dungeons.
For this reason, forum players have high hopes for the Gold Coin Chamber of Commerce.
Players understand that the gameplay of Civilization Space dungeons has become a race between the Gold Coin Chamber’s wealth and the chronologist’s purge speed.
The Chamber’s speed in opening new dungeons must surpass the chronologist’s speed in marking and closing old ones.
This ensures that players have a continuous space for satisfying grinding.
If the Chamber’s funding chain falters, causing a disruption in new dungeon supplies, this revenue channel will be completely cut off.
Therefore, forum players overwhelmingly hope for the Gold Coin Chamber to make money—more, faster, and better.
Even taking action to sell dungeon proceeds to the Gold Coin Chamber.
Moreover, they voluntarily offer advice on forums, discussing ways to explore new sources of wealth for the Chamber.
The interests of players graduating from training camps at this moment are closely tied to the Chamber’s commercial expansion.
Players yearn for a financially strong Chamber that can infinitely provide them with "fresh pasture."
Otherwise, the runaway chariot of plundering Civilization Space will inevitably slow down due to a loss of fuel.
Profit-wise, the Gold Coin Chamber suffers no real losses.
The main structure of the Spatial Array consumed 6 million sacrificial power, with each space interfacing incurring an additional 400,000 sacrificial power.
Thus, as long as players bring the Gold Coin Chamber a profit of 400,000 sacrificial power from the Civilization Space dungeon space, interfacing this space won’t cause the Chamber any loss beyond the main structure.
For participating players, their hunts within Civilization Space are all profits, with no possibility of loss.
However, Qi Sheng is certain that the Civilization Space dungeon is destined not to be a stable source of income like the Ah Le Training Camp or village entrance battle.
As players continue to develop Civilization Space, the Mingshi Clan is bound to adjust their strategy in response.
When that time comes, the entire Civilization Space dungeon will be shut to players.
The current "cat and mouse game" relies on the Mingshi Clan’s lack of complete attention and their relatively conservative "point purge" strategy.
If players’ continuous plundering touches a critical point or causes unavoidable interference with the Mingshi Clan’s "Chronological Rules."
It will inevitably lead to a more thorough targeting.
The Mingshi Clan could even dispatch a strong guard to each Civilization Space, killing any players upon entry.
Thus, the extravagant feast initiated by the Gold Coin Chamber, involving countless players, will eventually come to an end.
It’s more like a time-limited, highly profitable deal, bringing a surge of wealth to the An Family Camp in the short term, but not a steady, long-term enterprise.
Looking far ahead.
Conversely, the potential of the Reverse Tide No.7 Battlefield, rooted in the space teleportation array, is more worthy of deep exploration and even long-term management.
Top player teams have already started attempting to set up here.
Chapter 1551: 396: Cutting Off the Tail to Survive, Timed Instance_5
6 min read