As thoughts surged, Ah Lan conjured a solution to the first problem. There is no doubt that the Mingshi Clan is not pure-hearted.
Once an uncontrollable resource leakage is discovered in a civilization space, the direct response is to clear anomalies and mend potential loopholes.
But if the leaks cannot be repaired, it is likely they will choose the purification solution.
That means erasing the entire space along with all life and matter within it.
To cut off the threat from the root.
Therefore, the space where the Branch Clan People reside cannot afford any risky attempts.
It certainly cannot become a "dungeon" for players to enter in large numbers.
This is the livelihood of the Branch Clan People and must maintain the script set by the Mingshi Clan to run stably.
But there is no way that the Mingshi Clan only has one civilization space.
They weave history and harvest civilizations, surely possessing numerous independent spaces that imprison different civilizations.
These spaces are the perfect large-scale dungeon carriers.
With this realization, Ah Lan’s plan became clear.
Temporarily abandoning direct interference with the Eclipse Chapter Space, he instead focused on turning other civilization spaces controlled by the Mingshi Clan into large-scale dungeons for his players to explore, develop, and exploit.
Doing so has three benefits.
Firstly, it ensures safety and concealment.
Since there is no issue with the Branch Clan People here, and the Mingshi Clan can continue to derive Rule-derived Energy from here, they won’t act against this space.
Secondly, risk is transferred; even if player antics cause this space to be purified by the Mingshi Clan, it’s merely an unrelated civilization that’s sacrificed, not affecting his Branch Clan People.
Lastly, it continuously consumes the foundation of the Mingshi Clan.
Players can be like countless persistent parasites, moving between different civilization spaces.
Bit by bit, they nibble at the resources the Mingshi Clan invests, eroding their foundation, a state of bleeding that the Mingshi Clan finds hard to effectively address.
The next key issue: transmission.
The prerequisite for continuous exploitation is stable and sustained player entry.
There needs to be a dungeon entrance with clear coordinates.
Not being here on Dream Island today, and on another island tomorrow, confusing the players.
The importance of transmission is self-evident.
The Imperial Tomb Village battlefield is highly regarded by players for two core reasons.
Besides endless hunting resources to exploit, another reason is convenience.
Players don’t need to spend lengthy time on the road; they step out and are on the battlefield.
Top guilds can start an exhilarating village entrance fight anytime, anywhere.
Even the Ah Le Training Camp operates similarly.
New players generally haven’t purchased high-speed vehicles; hunting battlefields right outside the door are too appealing.
In contrast, battlefields requiring long-distance travel have significantly less attraction.
Perhaps they travel for half a day, battle for an hour, and spend another hour in the Little Black House.
Indeed troublesome.
Only battlefields with direct transmission have appeal.
This requires establishing a permanent or semi-permanent space transmission channel in a region, anchoring it to target dungeon spaces through forum publicity.
Allowing players to enter from a clear coordinate point like entering a regular dungeon.
Rather than needing forum updates every time to figure out the new location for the teleportation formation, leaving them bewildered.
Linked to this is a cost issue.
Space Transmission Arrays cannot be destroyed from the endpoint, but they can be sabotaged from the source.
The Mingshi Clan isn’t foolish; if there arises a space rift connecting to the outside in a civilization space under their control, they will definitely investigate and search for the source.
Shotgun tactics indeed work.
But the cost is prohibitively high, requiring the investment of sacrificial power every time it’s destroyed.
Moreover, such special space teleportation formations at the current stage can only be constructed by Life Throat.
Life Throat can’t indefinitely serve his whims; it’s unrealistic, as he too has goals he fights for with his clan.
Hence, this teleportation array must be built in the safest environment possible.
Even if the Mingshi Clan follows the trail, there’s no worry of destruction.
So Ah Lan found himself in deep thought.
Rifling through memories, firstly, the Imperial Tomb Village battlefield can be ruled out.
The three forces involved in the village entrance battles have frightening growth potential, and the factions behind them will inevitably face off in the final arena, competing with the top Strong Clan emerging from the ruthless battlefield for the ultimate peak.
But the current combat power of the Village Entrance Three Calamities poses no threat to the Mingshi Clan.
With eight Rule-level powers, and a Divine Realm Powerhouse behind the scenes, this isn’t something players, Earth Thought Bully, or the Combat Insect Clan can withstand.
The Mingshi Clan’s arrival would be a dimensional suppression for the village entrance battlefield.
They could flatten the village entrance battlefield effortlessly.
At that time, the Insect Race remains, players remain, the Black Tide remains, but the Earth Thought Bully will become history, transforming into a significant memory rune in the "Glory Chronicles."
This action will also render several top United Battle Groups collectively unemployed.
Therefore, the village entrance battlefield is out of consideration.
As for the Ancient God Arena, Ah Le Training Camp... these places are also unsuitable for constructing stable space transmission arrays.
As thoughts surged, two possibly viable regions came to mind.
The first, the Adventurer World.
Imperial Tomb Village now has a teleportation array leading directly to the adventurer dungeon, where players can choose the dungeon in the village before being teleported in.
So, he might attempt to build a teleportation array in the dungeon space of the Blue Lantern Clan.
Chapter 1544: 393: Guild Bounties and Cross-Industry Gold Hunting (Requesting Monthly Ticket)
5 min read