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Synopsis
Hokuto transmigrates into a world where the gaming industry is stuck in a primitive state. After purchasing a failing company called miHoYo, he utilizes a specialized development system to introduce modern masterpieces, starting with Honkai Impact 3rd. The project takes an unexpected turn when he discovers his staff are actually the fictional characters from the very games he is creating. This novel reads like a classic industry-building power fantasy, blending the 'system' trope with the specific niche of game development. It is perfect for fans of gacha games and readers who enjoy narratives where modern knowledge is used to disrupt an underdeveloped market. Those seeking completely original world-building without reliance on existing intellectual property should skip this title. The pacing is steady, characterized by the comedic friction between the protagonist and his eccentric, fictional employees as they break revenue records.
đ Chapters (543 total)
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Editorial Review
With over 500 chapters, this work demonstrates a commendable level of consistency and commitment to its premise. The strongest element is the character dynamic; treating legendary game figures as corporate employees provides a constant stream of irony and humor that keeps the narrative engaging. However, the story suffers from a heavy reliance on established external IPs. While this creates immediate familiarity, it limits the author's narrative autonomy and may leave readers who are unfamiliar with the source material feeling disconnected from the emotional stakes. The 'Other' genre classification fits well, as the story blends business simulation with slice-of-life elements. Overall, it is a substantial read that delivers on its promise of wish-fulfillment, though it lacks the creative risk-taking found in more original works of the same genre.












