A race with average potential and abilities.
(Cannot use magic if not born with magical aptitude.)
The Elf race looked like an attractive choice. It cost 20 points.
A race highly adept at magic, with a life span twice that of the average Human.
(Can learn and use magic without expending additional points on magical aptitude, but has less physical strength than a Human.)
Next up was the Dhamphir race. The name alone really appealed to my inner middle school fantasies. It cost 50 Points.
A race of half-vampires endowed with strong and resilient bodies as well as an aptitude for magic. They possess an innate resistance towards light due to being half human.
(Their lust for blood is stronger than that of pure-blooded vampires, and they thus require a daily sustenance of Human blood amounting to at least 400 cc. Most are unable to control their urges and end up draining the blood of their victims to the last drop. They are hunted down on sight due to the nature of their race.)
Yeah, no. This is definitely way too gimmicky. I’m glad I decided to get the Help Guide!
As I read through the Help Guide for more information, I learned that almost every race that was special in some way also had some weaknesses written in the additional information. This Dhamphir race definitely seemed like a good choice just based on the initial information given, but knowing their weaknesses changes that completely. Those 20 Points I spent on the Help Guide had definitely been worth it. Why’s important information like this hidden in the Help Guide, though? Is it because that boy is actually an evil god, or is there another reason?
Let’s see, are there any other safe choices here? Choosing the Dwarf race would make me short and stout and give me a thick beard. Choosing the Halfling race would make me really short, all the way under 120 centimeters. I wouldn’t mind if this was just a game, but this is real life, so I think I’ll pass on these choices. I do like animal ears, but I’d rather be the one petting them than put a pair on my own head. Well, I’ll go with the Elf race after all.
I now had 110 Points left to use, and next up were skills. A lot of skills had been added, so it was going to take some time.
Plunder (80 Points required)
Steal target’s skills. The levels of the stolen skills will remain the same they were originally. You do not need to designate which skill you want to steal. The stolen skill will be returned to its original owner upon the death of the user.
(The user’s life span will be reduced by 4% x the level of the stolen skills, and that total amount will be transferred to the target. This formula treats skills without levels as Level 5.)
This skill definitely seemed like a cheat skill at first glance, but it had a ridiculous drawback tagged on. Well, you are stealing the product of someone else’s hard work and time with this, so I guess it’s kind of fair that you have to give up your own “time” in exchange?
Copy (100 Points required)
Copy a skill from the target. Does not affect the target’s skills. However, you must know both the name and level of the skill you want to copy.
(The copied skill will be reduced to Level 1 and its status will be changed to Sealed. The status effect will be removed upon learning how to use the copied skill from its original user. Cannot copy skills that don’t have a level.)
There were no drawbacks for the copy target, so it made sense that the drawback for the user was not that severe either. You could use a copied skill at Level 1 right away if you actually got permission from the original owner. This might actually be a pretty decent skill.
2x EXP (50 Points required)
Experience gained from combat and training is doubled.
(The number of Experience Points required to level up will be increased tenfold.)
10x EXP (120 Points required)
Experience gained from combat and training is increased tenfold.
(The number of Experience Points required to level up will be increased tenfold.)
Heroic Aptitude (80 Points required)
Grants you the innate aptitude to become a Hero through training and effort.
(Your chances of getting involved in trouble are increased, and you will often end up in life-threatening situations.)
Magic Aptitude: Omni (80 Points required)
Grants you innate aptitude for learning all kinds and types of magic.
(The difficulty of learning any and all magic will be greatly increased.)
Mana Capacity: Ultimate (80 Points required)
Grants you an overwhelming amount of mana.
(Your physical strength and endurance will be greatly reduced. Controlling your mana will also become very difficult.)
Charm (50 Points required)
You become very alluring to the opposite sex and mesmerize them. Your outward appearance will not change.
(Targets under the influence of Charm will become very controlling and possessive and will want to keep you to themselves. You are unable to designate a target for this skill.)
Extremely Attractive Appearance (30 Points required)
You become the very description of perfect beauty. No one can resist your looks, including both the same and the opposite sex.
(Useful for those pursuing a same-sex relationship. This skill is extremely dangerous if chosen by an Elf, however, due to their natural beauty, so it is recommended that you avoid this skill if you are an Elf.)
Ack! Based on the extra info, almost all of these skills are traps! Now that’s more like it for an evil god! I mean, okay, he did say there weren’t any cheat skills, and it was kind of suspicious that he casually added most of the requests, but still! I bet the guys that didn’t get the Help Guide probably think some of these skills will make them invincible, but they’re just gonna die, aren’t they? Well, actually, I guess that only applies to the idiots that choose Plunder without thinking.