A school for magicians located in Lainur’s capital, it offers the finest magical education in the kingdom. As it is adjacent to the Magician’s Guild, security personnel frequently patrol its surroundings. The student body is a mix of noble and common children. The headmaster, Egberd Saifice, heads one of Lainur’s four cornerstone dukedoms. Mercuria String, a state magician, is its head lecturer.
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The Three Sages are said to have embarked on a journey of salvation with the Twin Phantoms and the elves. They reached every corner of the Earth, their mission to fight the demons that threatened it and to overthrow the monsters and tyrants that tormented mankind. Their adventure is recorded within The Spiritual Age, and continues to be passed down as a fairy tale. It is said that the sages were called Mistletoe, the Saint, and Chime.
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A minority race that resides on the Lamacan Plateau, which runs from northeastern Lainur to the eastern edge of the Northern Confederation. They do not belong to any one power, maintain political neutrality, and have repelled numerous invasions from large nations, in part due to their people’s physical and military prowess. The tribe can be identified by the hornlike protrusions that grow atop their heads. These can measure anywhere from less than half an inch to a few inches in length. The textiles the tribe creates are highly valued in foreign nations. The clans that make up the tribe are brought together under a Grand Patriarch or Matriarch. Ursula currently holds this title.
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An offensive fire-based spell. It launches several pale-blue flames reminiscent of will-o’-the-wisps to consume the target. A basic spell, it is not as exclusive to the battlefield as it used to be; it is also used to measure a caster’s skill. The incantation is: “Flaming quintessence. Float by the ancestral tomb. Sway, sway. Shake and glimmer. Call on Gown’s lamp. Stray and rush. An ensemble of embers.”
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An offensive water-based spell that forms a miniature flash flood. A basic spell, it is not as exclusive to the battlefield as it used to be; it is also used to measure a caster’s skill. The incantation is: “High waters of the hill. Flowing supply of water. Fill, pull, push, come near, let every place be submerged. O wave, open your upper jaw, feed, and swallow.”
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An offensive wind-based spell that creates a whirlwind to cut through the target. A basic spell, it is not as exclusive to the battlefield as it used to be; it is also used to measure a caster’s skill. The incantation is: “Shriveled vortex, cause a gentle stir. Moving wind, staying wind. Become a prancing breeze. Guided by that high-pitched call, slice and rend, o blade.”
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An offensive earth-based spell that makes the ground swell and thrust upward underneath the target. The spell’s appearance differs depending on its caster’s intent, and it has been known to take on a wide range of shapes, from a formless mass of stone to a perfect simulacrum of a human hand. A basic spell, it is not as exclusive to the battlefield as it used to be; it is also used to measure a caster’s skill. The incantation is: “Great arm of earth without sword or spear. Manifest your will by hands alone. May he who first revolted now raise his fist.”